![]() Combat is an action point based strategy shooter similar to XCOM. Once combat starts the gameplay goes from real-time to turn-based. And you had better be lucky because the RNG in these firefights is stacked against you too! Combat Mutated The only way to survive in the wilds is to be smart, plan ahead, get info on the enemy and figure out how to dissect their team before the barrel through yours.īecause you are always outnumbered, sometimes three or even four to one. Luckily you can hot-swap your stalkers in and out without a fuss to make the right team for the upcoming battle, which really plays into the stealth-recon aspect of the game. You’ll come across new characters that have varying skills and abilities as well as intense new mutant powers. Your team of stalkers is limited to three. And some of those fights are definitely stacked against you. There are no random fights or enemy respawns as you wander the zone, aside from those you’re meant to come across. This also has the added impact of making it impossible to grind out some extra experience before a big fight. Especially as twisting thorny roots or rivers block the edges of each sector. This can lead to the world feeling a little small or empty. The sectors aren’t huge and you can’t just go get lost exploring the zone like some other post-apocalypse RPGs. Typically there are a few enemies and a wealth of scrap and other tech to get your hands on. A sector is a major landmark or destination such as a crashed helicopter or mass grave site. ![]() Mutant Year Zero handles world exploration differently from a game like Fallout. Each area of the map is broken into sectors. This is the focus of the Road to Eden game and while I would have liked more Ark development and RPG dialogue options, having a home-base serve as a quest hub and marketplace suited me fine. Stalkers are responsible for combing the wastes for supplies, food and artefacts. Gearheads make stuff, Fixers sell stuff, and Chroniclers know how to read and write and all that nerd shit. It would seem that animal names in the apocalyptic future are about as creative as tradies’ naming their dogs in today’s age.īut that aside, the game drops you into the action as the two ‘Stalkers’ explore the wastes for scrap and supplies for their home, known as the ‘Ark’.Įvery mutant has a job. The game starts with two animal mutants on screen, a large mutant boar-man called Bormin and a mutant duck-man called Dux. Mutant isn’t trying to be Fallout, it isn’t trying to be Mad Max and it isn’t trying to be Stalker, yet it feels like a perfectly blended cocktail of all those things. As the original tabletop writing team, Fria Ligan (Free League) Publishing is Swedish, this game carried that same art style. Taking a quick pause to get the crowd as familiar with the world’s setting as I am, it appears that the dev team over at The Bearded Ladies Consulting (yes that is their real developer name) really did their homework.Įverything from the ruined vehicles, to collapsed advertising and road signs, felt properly placed and Scandinavian. I fired up the stream and dove in headfirst, blindly learning the controls with an audience watching me as I rattled on and ‘fanboyed’ over the aesthetic and ‘feel’ of the game. I was nervous about the adaption of my favourite RPG system but those nerves were soon put to rest. As I watched the progress bar bump along I turned to my bookshelf and had a flick through the RPG books. I hurriedly entered the key and began the download. When the opportunity to play Mutant Year Zero Road to Eden came across my desk, I was thrilled and hyped to dive straight in.
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